Still on this kick huh?! No, you didn’t “catch the first shot on video” because it was off by the audio sound report by at least 4 seconds, the shot didn’t come from Window 3, which was never opened/removed/broken, it probably couldn’t clear the fences (AGR6 was sitting in a depression, the flash of light is mid-way up the window about 6’, the fences are 6’ but on higher ground), and definitely couldn’t clear the 9’ + tall bleachers, nor the standing dense crowd, from YOUR OWN CAD drawing.
Educated guess, a reflection just like Window 2. In fact I’ve asked you now 4 or 5 times to explain/differentiate between the nearly identical reflections in windows 2 and 3 but you have not done so to my knowledge. These windows offer almost the identical reflections at various angles/times. This essentially proves that the “rope” or other reflections in Window 3 prove it was closed and nothing was unusual about these reflections since they are observed in at least 1 or more other windows (window 1 and 4 also had reflections).
(upload://9p6vMw7fNSxLhoZc0yIHFSEsepz.jpeg)
![Steward 6min 34secs faint rope reflection|690x387]
Your heavily clever moving gifs have obvious problems. This one is from a stationary Stewart filming the officer walking by. The other videos stills into gifs are from a frantic Stewart racing around rapidly swinging his camera in different directions, angles, crouching down, standing up, etc. making the window 3 image deceptively appear to have changes and movements. This is truly elementary level analysis that should be obvious to anyone with a HS diploma.
Let me illustrate from the 2 images you provided.
This is a view of Window 3, from the hard SE angle.
This is a view of Window 3, from the hard SW angle. Pointed directly at and reflecting the red barn as well.
If you throw these and a few other radical angles into a moving gif, of course it will appear (dishonestly) that there is movement and activity in the window when in reality it’s just altering the angles of the video. A child can see this, why can’t you?