Wildcraft! An Herbal Adventure Game

A fun game my kids got for the holidays that provides a lot of learning opportunities for the whole family.  Thanks to Adam's misfortune with poison oak and readers comments on cures, I actually new the best use for Jewelweed while playing the game. 

Here is the Amazon description: 

Wildcraft! An Herbal Adventure Game is a cooperative board game that teaches edible and medicinal Plants. Wildcraft! teaches 25 important edible and medicinal plants and their uses in mostly first aid situations. (Wildcrafting is the harvesting of wild plants). Players learn about plants by connecting the icon on the challenge or "trouble" cards with the icons on the plant cards. If a player has a "burdock" card in their herb basket and draws a "hungry" card, then the player can turn the cards in and move to the next rest space. Though it is a cooperative game, there is plenty of strategy and drama as players travel up the mountain to the Huckleberry Patch and back to Grandma's before nightfall. The only way to get back safely is to help each other out. However, it's ok if you don't make it. Grandma will come and get you. :) Wildcraft! is a great introduction to the world of edible and medicinal herbs for children of ALL ages. It's a beautifully illustrated, nature based, educational, cooperative game created in the tradition of the classic board games. Kids love the "Chutes and Ladders" type of play.Wildcraft! features storytelling and fosters the imagination. It's one of the best natures games, being that it connects kids to nature. It's an herb game and an educational game. Wildcraft! includes a 20x20 inch game board, instructions, 4 player pieces, 52 plant cards, 52 trouble cards, 25 cooperative cards, and a spinner. It also comes with a downloadable story to enhance the story of the game. Wildcraft! is made in the U.S.A. and made with green materials. It was chosen one of the Top Natural Toys of 2008 by Mothering Magazine. One to four players, ages 4 to adult. No prior knowledge of plants or herbs is needed. No reading is required for younger players.

A great gift for the young people in your life: Wildcraft! An Herbal Adventure Game, a cooperative board game

This is a companion discussion topic for the original entry at https://peakprosperity.com/wildcraft-an-herbal-adventure-game/

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When you realize the motive of the maker.
-Game has become homogenized to accommodate all and by doing so, you you lose the uniqueness of a given class. IE, if a class has a “can’t die for 10 sec” move, then every other class as well. It’s every class has big def cds that are essentially same, just different way of working (pure rock paper scissors so it can still be skill based in pvp while keeping the bitching down)
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The worlds may be different (real vs virtual), but the same human principle applies. People don’t want equality, THEY WANT TO BE BETTER THAN YOU. Just like you worked your ass off to obtain whatever you’ve obtained in life, it should be the same in the world (of warcraft). How does one distinguish from better or worse? Different worlds, but same social concepts apply. Don’t get me wrong, it still is skill-based, just the reward isn’t.

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